PilotGaea 3D O'view
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    介面 DrawTerrainSettingParameter

    作畫參數。

    interface DrawTerrainSettingParameter {
        maxLevel: number;
        deepWaterColor: window.ov.Color;
        shallowWaterColor: window.ov.Color;
        waterAlpha: number;
        waterFilterColor: window.ov.Color;
        waveScale: number;
        reflectiveColor: window.ov.Color;
        flowRate: number;
        emptyTileImage: null | string;
        baseColor: window.ov.Color;
        grid: boolean;
        vertexWireframe: boolean;
        vertexWireframeDensityLevel: number;
        cullingSurface: boolean;
        skirt: boolean;
        referenceSurface: boolean;
        surface: boolean;
        showWater: boolean;
        waterQuality: "very high" | "high" | "normal" | "low";
        vertexWireframeWithBaseOverlay: boolean;
        wireframeColor: window.ov.Color;
        wireframeOpacity: number;
        mipAnisotropy: boolean;
        referenceColorGradientFactor: number;
        referenceBaseColorFactor: number;
        referenceBaseColor: window.ov.Color;
        referenceSecondaryColor: window.ov.Color;
        referenceGrid: boolean;
        referenceGridColor: window.ov.Color;
        contourSetting: ContourSettingParameter;
        heightColorSetting: HeightColorSettingParameter;
        aspectColorSetting: AspectColorSettingParameter;
        slopeColorSetting: SlopeColorSettingParameter;
        graticuleSetting: GraticuleSettingParameter;
        noElevation: boolean;
        isDrawAtmoGround: boolean;
        enableShadow: boolean;
        tooltipSetting: window.ov.TooltipSettingParameter;
    }
    索引

    屬性

    maxLevel: number

    地形分裂最大level上限

    deepWaterColor: window.ov.Color

    深水顏色

    shallowWaterColor: window.ov.Color

    水表面顏色

    waterAlpha: number

    水的不透明度

    waterFilterColor: window.ov.Color

    水下濾鏡顏色

    waveScale: number

    波浪大小

    reflectiveColor: window.ov.Color

    水面反射的顏色

    flowRate: number

    水流流速

    emptyTileImage: null | string

    指定失聯圖磚替代影像

    baseColor: window.ov.Color

    指定地形底色

    grid: boolean

    輸出框線

    vertexWireframe: boolean

    輸出網格。

    vertexWireframeDensityLevel: number

    網格密度等級(1~6)。

    cullingSurface: boolean

    指定是否剃除反向的三角形表面

    skirt: boolean

    輸出裙邊

    referenceSurface: boolean

    輸出參考表面

    surface: boolean

    指定作畫時是否要輸出三角面

    showWater: boolean

    是否輸出水

    waterQuality: "very high" | "high" | "normal" | "low"

    水面渲染品質

    vertexWireframeWithBaseOverlay: boolean

    指定頂點網格是否要使用紋理上色

    wireframeColor: window.ov.Color

    指定網格的顏色

    wireframeOpacity: number

    指定網格的不透明度

    mipAnisotropy: boolean

    各向異性過濾

    referenceColorGradientFactor: number

    參考表面漸變因數

    referenceBaseColorFactor: number

    參考表面漸變底色最低比例

    referenceBaseColor: window.ov.Color

    參考表面底色

    referenceSecondaryColor: window.ov.Color

    參考表面輔色

    referenceGrid: boolean

    顯示參考表面格線

    referenceGridColor: window.ov.Color

    參考表面格線顏色

    contourSetting: ContourSettingParameter

    等高線設定

    heightColorSetting: HeightColorSettingParameter

    高度填色設定,優先度最低

    aspectColorSetting: AspectColorSettingParameter

    坡向填色設定,優先度最高

    slopeColorSetting: SlopeColorSettingParameter

    坡度填色設定,優先度第二

    graticuleSetting: GraticuleSettingParameter

    經緯線設定

    noElevation: boolean

    關閉高程

    isDrawAtmoGround: boolean

    是否繪製地表大氣

    enableShadow: boolean

    是否輸出陰影

    Tooltip設定。